![]() ![]() Cities also evolve dynamically now, instead of via a set progression path – players can plonk down their own roads and access-ways, and houses will spring up around them. City maps are also much, much larger, and give a more varied and interesting landscape for you to work around. For starters, you don’t start in the past and progress through the ages – everything is fixed in the modern era. The changes in Cities in Motion 2 are few, but pointed, and stand as a fairly significant departure from how things were in the first game. That’s not to say it’s a bad game, but you have to take its strengths with its weaknesses, especially considering you have to devote a lot of hours to get anywhere. Like I said though, change is never easy – Cities in Motion 2, whilst ultimately a step in the right direction – is still lacking in a couple of areas. The first Cities in Motion was an interesting enough game, more of a proof of concept than anything else, but it lacked a lot in the long-term game, even with the linear evolution of the cities, and so going into the second game Colossal Order had to shake things up a bit. ![]() Change is never easy, but always necessary. ![]()
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